Fixed recently introduced bug that would cause legacy proxy volumes to always use temperature based emission Also made the subsequent error message more informative Fixed crash if OptiX denoiser was somehow enabled but the system didn't have an NVidia GPU - or if the licensing disabled all GPUs. Fixed crash that could occur when rendering deep AOVs Optimized compilation times of material shaders with Tri-Planar nodes or bump mapping by about 40% Fixed a bug where lights could randomly disappear Fixed a bug where a light could appear out of nowhere Fixed a crash that could happen in scenes with many lights Fixed an issue with secondary ray mip-map sampling, causing blurry textures in reflections and refractions Improved convergence speed and quality in images generated over many frames Improved sampling, RT produces cleaner images Denoiser convergence quality slightly increased Use of the Tri-Planar shader no longer triggers unnecessary shader recompilation Procedural for USD 20.08, 21.08, and 22.05 included in the Redshift/Procedurals/usd directory Procedural included in the Redshift/Procedurals/alembic directory Fixed potential crash after an OCIO config is reloaded Fixed error using instantiated proxy's in to particle systems Fixed render region error in 'Render to file' mode Fixed small issue in EXR layered file channels when assembling light group name. Removed 'Render into Blender' UI button now the render is shown inside Blender whenever 'Render to file' is not activated Deprecated the old (broken) redshiftstandardrendervars LOP all the AOVs configuration is now done using the Redshift LOP Fixed geometry glitches and crashes while working with USD objects including non-constant topology samples Added support for the hole indices feature Scene Import LOP: Added support for the Redshift object and camera level options Fixed a problem with the user procedurals vector type parameters Fixed bug that would cause a crash when rendering objects displaced by projected textures Addressed an issue leading to assertion messages when procedural projections are used in conjunction with deformation blur Addressed an issue leading to slow scene loads when UDIM or UVTILE textures are used Addressed a crash issue when executing the 'Selected object as camera' command while IPR is active Addressed an issue preventing the Linux plugin from loading in Cinema 4D 2023.1 Addressed an issue in the ShaderGraph Editor Commander in Cinema 4D 2023.1 where certain keyboard events were ignored. Addressed an issue where stacking unsupported materials could lead to a crash under certain conditions Addressed an issue where a minimum limit in the F-Stop value in the native RS Camera was restricting the range of the DOF focus picking in the RenderView Improved some Nodes shaders by exposing some useful ports by default. Added initial support for the Open Image Denoiser Cinema 4D legacy Brick and Tiles shaders are auto-translated to native shaders. RedshiftSprite's now display their Color Space with a combo box The RedshiftOptions node is now independent of the current namespace Proxy Mesh instances are now rendered correctly after interactive deleting and undoing Particle instancer now updates correctly when instancing objects are added and removed Volume Grids are now rendered correctly after interactive deleting and undoing MASH instances no longer create point clouds for instanced objects that aren't used by any of their particles The command 'rsRender -about' will provide version and other information about the plugin and renderer
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